How to integrate Epic games MCP with LangChain

This guide walks you through connecting Epic games to LangChain using the Composio tool router. By the end, you'll have a working Epic games agent that can list your recently purchased epic games titles, show current fortnite store offers, check your unreal engine license details through natural language commands. This guide will help you understand how to give your LangChain agent real control over a Epic games account through Composio's Epic games MCP server. Before we dive in, let's take a quick look at the key ideas and tools involved.

Epic games logoEpic games
Oauth2

Epic Games is a leading video game publisher and digital storefront, known for Fortnite and Unreal Engine. It lets gamers access, manage, and purchase games all in one place.

28 Tools

Introduction

This guide walks you through connecting Epic games to LangChain using the Composio tool router. By the end, you'll have a working Epic games agent that can list your recently purchased epic games titles, show current fortnite store offers, check your unreal engine license details through natural language commands.

This guide will help you understand how to give your LangChain agent real control over a Epic games account through Composio's Epic games MCP server.

Before we dive in, let's take a quick look at the key ideas and tools involved.

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TL;DR

Here's what you'll learn:
  • Get and set up your OpenAI and Composio API keys
  • Connect your Epic games project to Composio
  • Create a Tool Router MCP session for Epic games
  • Initialize an MCP client and retrieve Epic games tools
  • Build a LangChain agent that can interact with Epic games
  • Set up an interactive chat interface for testing

What is LangChain?

LangChain is a framework for developing applications powered by language models. It provides tools and abstractions for building agents that can reason, use tools, and maintain conversation context.

Key features include:

  • Agent Framework: Build agents that can use tools and make decisions
  • MCP Integration: Connect to external services through Model Context Protocol adapters
  • Memory Management: Maintain conversation history across interactions
  • Multi-Provider Support: Works with OpenAI, Anthropic, and other LLM providers

What is the Epic games MCP server, and what's possible with it?

The Epic games MCP server is an implementation of the Model Context Protocol that connects your AI agent and assistants like Claude, Cursor, etc directly to your Epic games account. It provides structured and secure access to your Epic Games platform, so your agent can perform actions like accessing your game library, tracking new releases, viewing purchase history, and managing your account details on your behalf.

  • Game library insights: Let your agent retrieve and summarize information about your owned and recently played games.
  • Store browsing and recommendations: Have the agent help you discover new games, sales, and curated recommendations from the Epic Games Store.
  • Purchase history overview: Get quick reports on your past purchases, including receipts and downloadable content.
  • Account management assistance: Allow your agent to help update profile details, privacy settings, or linked accounts for a streamlined experience.
  • Stay up-to-date on releases: Ask the agent to notify you about upcoming game launches, updates, or major events within the Epic Games ecosystem.

What is the Composio tool router, and how does it fit here?

What is Composio SDK?

Composio's Composio SDK helps agents find the right tools for a task at runtime. You can plug in multiple toolkits (like Gmail, HubSpot, and GitHub), and the agent will identify the relevant app and action to complete multi-step workflows. This can reduce token usage and improve the reliability of tool calls. Read more here: Getting started with Composio SDK

The tool router generates a secure MCP URL that your agents can access to perform actions.

How the Composio SDK works

The Composio SDK follows a three-phase workflow:

  1. Discovery: Searches for tools matching your task and returns relevant toolkits with their details.
  2. Authentication: Checks for active connections. If missing, creates an auth config and returns a connection URL via Auth Link.
  3. Execution: Executes the action using the authenticated connection.

Step-by-step Guide

Step by step10 STEPS
1

Prerequisites

Before starting this tutorial, make sure you have:
  • Python 3.10 or higher installed on your system
  • A Composio account with an API key
  • An OpenAI API key
  • Basic familiarity with Python and async programming
2

Getting API Keys for OpenAI and Composio

OpenAI API Key
  • Go to the OpenAI dashboard and create an API key. You'll need credits to use the models, or you can connect to another model provider.
  • Keep the API key safe.
Composio API Key
  • Log in to the Composio dashboard.
  • Navigate to your API settings and generate a new API key.
  • Store this key securely as you'll need it for authentication.
3

Install dependencies

npm install @composio/langchain @langchain/core @langchain/openai @langchain/mcp-adapters dotenv

Install the required packages for LangChain with MCP support.

What's happening:

  • @composio/langchain provides Composio integration for LangChain
  • @langchain/mcp-adapters enables MCP client connections
  • @langchain/core is the core agent framework
  • dotenv/config loads environment variables
4

Set up environment variables

bash
COMPOSIO_API_KEY=your_composio_api_key_here
COMPOSIO_USER_ID=your_composio_user_id_here
OPENAI_API_KEY=your_openai_api_key_here

Create a .env file in your project root.

What's happening:

  • COMPOSIO_API_KEY authenticates your requests to Composio's API
  • COMPOSIO_USER_ID identifies the user for session management
  • OPENAI_API_KEY enables access to OpenAI's language models
5

Import dependencies

import { Composio } from '@composio/core';
import { LangchainProvider } from '@composio/langchain';
import { MultiServerMCPClient } from "@langchain/mcp-adapters";
import { createAgent } from "langchain";
import * as readline from 'readline';
import 'dotenv/config';

dotenv.config();
What's happening:
  • We're importing LangChain's MCP adapter and Composio SDK
  • The dotenv/config import loads environment variables from your .env file
  • This setup prepares the foundation for connecting LangChain with Epic games functionality through MCP
6

Initialize Composio client

const composioApiKey = process.env.COMPOSIO_API_KEY;
const userId = process.env.COMPOSIO_USER_ID;

if (!composioApiKey) throw new Error('COMPOSIO_API_KEY is not set');
if (!userId) throw new Error('COMPOSIO_USER_ID is not set');

async function main() {
    const composio = new Composio({
        apiKey: composioApiKey as string,
        provider: new LangchainProvider()
    });
What's happening:
  • We're loading the COMPOSIO_API_KEY from environment variables and validating it exists
  • Creating a Composio instance that will manage our connection to Epic games tools
  • Validating that COMPOSIO_USER_ID is also set before proceeding
7

Create a Tool Router session

const session = await composio.create(
    userId as string,
    {
        toolkits: ['epic_games']
    }
);

const url = session.mcp.url;
What's happening:
  • We're creating a Tool Router session that gives your agent access to Epic games tools
  • The create method takes the user ID and specifies which toolkits should be available
  • The returned session.mcp.url is the MCP server URL that your agent will use
  • This approach allows the agent to dynamically load and use Epic games tools as needed
8

Configure the agent with the MCP URL

const client = new MultiServerMCPClient({
    "epic_games-agent": {
        transport: "http",
        url: url,
        headers: {
            "x-api-key": process.env.COMPOSIO_API_KEY
        }
    }
});

const tools = await client.getTools();

const agent = createAgent({ model: "gpt-5", tools });
What's happening:
  • We're creating a MultiServerMCPClient that connects to our Epic games MCP server via HTTP
  • The client is configured with a name and the URL from our Tool Router session
  • getTools() retrieves all available Epic games tools that the agent can use
  • We're creating a LangChain agent using the GPT-5 model
9

Set up interactive chat interface

let conversationHistory: any[] = [];

console.log("Chat started! Type 'exit' or 'quit' to end the conversation.\n");
console.log("Ask any Epic games related question or task to the agent.\n");

const rl = readline.createInterface({
    input: process.stdin,
    output: process.stdout,
    prompt: 'You: '
});

rl.prompt();

rl.on('line', async (userInput: string) => {
    const trimmedInput = userInput.trim();

    if (['exit', 'quit', 'bye'].includes(trimmedInput.toLowerCase())) {
        console.log("\nGoodbye!");
        rl.close();
        process.exit(0);
    }

    if (!trimmedInput) {
        rl.prompt();
        return;
    }

    conversationHistory.push({ role: "user", content: trimmedInput });
    console.log("\nAgent is thinking...\n");

    const response = await agent.invoke({ messages: conversationHistory });
    conversationHistory = response.messages;

    const finalResponse = response.messages[response.messages.length - 1]?.content;
    console.log(`Agent: ${finalResponse}\n`);
        
        rl.prompt();
    });

    rl.on('close', () => {
        console.log('\n👋 Session ended.');
        process.exit(0);
    });
What's happening:
  • We initialize an empty conversationHistory list to maintain context across interactions
  • A readline interface is used to continuously accept user input from the command line
  • When a user types a message, it's added to the conversation history and sent to the agent
  • The agent processes the request using the invoke() method with the full conversation history
  • Users can type 'exit', 'quit', or 'bye' to end the chat session gracefully
10

Run the application

main().catch((err) => {
    console.error('Fatal error:', err);
    process.exit(1);
});
What's happening:
  • We call the main() function to start the application

Complete Code

Here's the complete code to get you started with Epic games and LangChain:

import { Composio } from '@composio/core';
import { LangchainProvider } from '@composio/langchain';
import { MultiServerMCPClient } from "@langchain/mcp-adapters";  
import { createAgent } from "langchain";
import * as readline from 'readline';
import 'dotenv/config';

const composioApiKey = process.env.COMPOSIO_API_KEY;
const userId = process.env.COMPOSIO_USER_ID;

if (!composioApiKey) throw new Error('COMPOSIO_API_KEY is not set');
if (!userId) throw new Error('COMPOSIO_USER_ID is not set');

async function main() {
    const composio = new Composio({
        apiKey: composioApiKey as string,
        provider: new LangchainProvider()
    });

    const session = await composio.create(
        userId as string,
        {
            toolkits: ['epic_games']
        }
    );

    const url = session.mcp.url;
    
    const client = new MultiServerMCPClient({
        "epic_games-agent": {
            transport: "http",
            url: url,
            headers: {
                "x-api-key": process.env.COMPOSIO_API_KEY
            }
        }
    });
    
    const tools = await client.getTools();
  
    const agent = createAgent({ model: "gpt-5", tools });
    
    let conversationHistory: any[] = [];
    
    console.log("Chat started! Type 'exit' or 'quit' to end the conversation.\n");
    console.log("Ask any Epic games related question or task to the agent.\n");
    
    const rl = readline.createInterface({
        input: process.stdin,
        output: process.stdout,
        prompt: 'You: '
    });

    rl.prompt();

    rl.on('line', async (userInput: string) => {
        const trimmedInput = userInput.trim();
        
        if (['exit', 'quit', 'bye'].includes(trimmedInput.toLowerCase())) {
            console.log("\nGoodbye!");
            rl.close();
            process.exit(0);
        }
        
        if (!trimmedInput) {
            rl.prompt();
            return;
        }
        
        conversationHistory.push({ role: "user", content: trimmedInput });
        console.log("\nAgent is thinking...\n");
        
        const response = await agent.invoke({ messages: conversationHistory });
        conversationHistory = response.messages;
        
        const finalResponse = response.messages[response.messages.length - 1]?.content;
        console.log(`Agent: ${finalResponse}\n`);
        
        rl.prompt();
    });

    rl.on('close', () => {
        console.log('\nSession ended.');
        process.exit(0);
    });
}

main().catch((err) => {
    console.error('Fatal error:', err);
    process.exit(1);
});

Conclusion

You've successfully built a LangChain agent that can interact with Epic games through Composio's Tool Router.

Key features of this implementation:

  • Dynamic tool loading through Composio's Tool Router
  • Conversation history maintenance for context-aware responses
  • Async Python provides clean, efficient execution of agent workflows
You can extend this further by adding error handling, implementing specific business logic, or integrating additional Composio toolkits to create multi-app workflows.
TOOLS

Supported Tools

Every Epic games action and event your agent gets out of the box.

Delete Preset Metadata Key

Tool to delete a metadata key-value pair associated with a Remote Control Preset.

Get Island Metadata

Tool to fetch metadata for a specific Fortnite island by its code.

Get Island Average Minutes per Player

Tool to retrieve average minutes per unique player for a given island code and interval.

Get Island Favorites Metrics

Tool to fetch how many times an island was added to favorites over a time interval.

Get Island Metrics by Interval

Tool to retrieve usage metrics for a Fortnite island aggregated by interval.

Get Island Minutes Played

Tool to retrieve total minutes played on an island during a given interval.

Get Island Peak CCU

Tool to retrieve peak concurrent users for an island.

Get Island Plays

Tool to retrieve the number of plays (session starts) for a Fortnite island.

Get Island Recommendations

Tool to retrieve the count of player recommendations for an island.

Get Island Retention

Tool to retrieve day-over-day retention metrics for a Fortnite island.

Get Island Unique Players

Tool to retrieve the number of unique players who played an island over a specific interval.

Get Remote Control Preset

Tool to get details for a specific Remote Control Preset by name.

Get Preset Metadata

Tool to retrieve all metadata entries associated with a preset.

Get Preset Metadata Key

Tool to read a single metadata key's value for a Remote Control Preset.

Get Preset Property

Tool to read the value(s) of a property exposed through a Remote Control Preset.

List Blueprint-Callable Functions

Tool to list blueprint-callable functions on a UObject.

List Fortnite Islands

Tool to list public discoverable Fortnite islands sorted by newest releases first.

Remote API CORS Preflight

Tool to perform a CORS preflight OPTIONS request to the Remote Control API.

Call UObject Blueprint Function

Tool to invoke a Blueprint-callable function on an in-memory UObject.

Describe a UObject

Tool to describe a UObject.

Wait for UObject Event (Experimental)

Tool to block until the next specified UObject event occurs.

Put UObject Property

Tool to read or set a UObject's property values.

Get Object Thumbnail

Tool to fetch the Content Browser thumbnail image for a specified asset.

Invoke Preset Function

Tool to invoke a function in a Remote Control Preset.

Put Preset Metadata Key

Tool to create or update a metadata key on a Remote Control Preset.

Update Preset Property

Tool to update a property exposed through a Remote Control Preset.

Batch Remote Control Requests

Tool to batch multiple Remote Control API calls into a single request.

Initiate Remote Control Session

Tool to initiate a Remote Control session.

FAQ

Frequently asked questions

With a standalone Epic games MCP server, the agents and LLMs can only access a fixed set of Epic games tools tied to that server. However, with the Composio Tool Router, agents can dynamically load tools from Epic games and many other apps based on the task at hand, all through a single MCP endpoint.

Yes, you can. LangChain fully supports MCP integration. You get structured tool calling, message history handling, and model orchestration while Tool Router takes care of discovering and serving the right Epic games tools.

Yes, absolutely. You can configure which Epic games scopes and actions are allowed when connecting your account to Composio. You can also bring your own OAuth credentials or API configuration so you keep full control over what the agent can do.

All sensitive data such as tokens, keys, and configuration is fully encrypted at rest and in transit. Composio is SOC 2 Type 2 compliant and follows strict security practices so your Epic games data and credentials are handled as safely as possible.

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